Development Log #2

Made great progress this week with getting things ready for a playable demo!

  • The last two dungeons are now fully working. Just need an art pass to finish them up.

  • Worked on sounds slightly. When activating switches, you can now hear doors opening in the distance.

  • After some thought and feedback, traps will now be much deadlier.

  • Added the ability to change the difficulty when selecting dungeons. This option will unlock, once players have defeated The Warden. This will be in the demo only. For the full release, players will need to defeat the final boss.

  • Also updated the layout of the Intermission Screens, they will now display the player’s current Fame Level/Title and also the difficulty the dungeon was completed on.
    -Sig

unknown.png

New Intermission Screen layout with Fame Level/Titles and difficulty selection.

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